Newo Sky
Newo Sky | |
![]() | |
General | |
---|---|
Author(s) | Owen |
Type | Demo |
Version | 1.1 |
Licence | Proprietary |
Links | |
Download | |
Downloadable via the Open Shop Channel | |
Peripherals | |
![]() |
Newo Sky is a procedurally generated landscape demo/walking simulator. First released for a Bounty 2017 #1. In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.
The project is roughly 2 years of tinkering around with simplex noise and watching tonnes of videos related to procedural generation. It runs well most of the time but I have yet to add collision or any sort of gameyness to it because just the simple act of getting the procgen working was a hair pulling activity for me.
If you want to see more screenshots drop me a email - I have tonnes. Too bad they max out at 640x480. Hopefully this project inspires someone and people find it entertaining if even just for a little bit.
Features
- Procedurally generated landscape and planet map
- randomize colour option
- Auto walk and Auto Planet
- Lowpoly environment with lakes, rain, trees, buildings, rocks, grass, orbiting planets, stars and solar systems.
- Background music: "Like Clockwork" by Birds of Paradise
Add your ideas or suggestion by clicking on the 'discussion' tab or here
Screen Shots
More screenshots soon meanwhile see below
-
In-Game
-
In-Game
-
In-Game
-
Planet Menu
Gameplay Video
Courtesy of User:waffeln
How to play
With the Wiimote horizontally. Dpad moves, 1 shows the planet selection screen and 2 randomizes the colours of the current planet. In the planet selection screen the Dpad allows you to move a cursor that selects another planet once it comes in contact. Press 1 again to exit the planet select menu. The + button brings up the game menu option.
Controller
All controls work for first player only. Wiimote horizontal.
![]() |
![]() |
![]() ![]() |
![]() |
![]() |
Action |
---|---|---|---|---|---|
![]() ![]() |
![]() |
![]() ![]() |
![]() ![]() |
![]() |
Move Player |
![]() |
![]() |
![]() |
![]() |
![]() |
Options Menu / Accept |
![]() |
![]() |
![]() |
![]() |
![]() |
Random Colour |
![]() |
![]() |
![]() |
![]() |
![]() |
Planet Select Menu |
![]() |
![]() |
![]() |
Not Used | ||
![]() |
![]() |
Not Used | |||
![]() |
![]() |
Not Used | |||
![]() |
![]() |
Not Used | |||
![]() |
![]() |
![]() |
![]() |
Not Used | |
![]() |
![]() |
![]() |
![]() |
Quit Game Or Level | |
![]() |
![]() |
![]() |
![]() |
Not Available | Move Target Cursor |
Credits
- Owen - C Programming
- Uses sdnoise1234, Simplex noise by Stefan Gustavson
- Background music: "Like Clockwork" by Birds of Paradise
Tools
- GRRLIB
- joyent http-parser
Inspiration & Thanx
- No Mans Sky
- And the dudes behind GRRLIB! :)
Changelog
Version 1.1 - October 22, 2017
- slow and slower walk speed added to menu
- fixed timing bug in screenshot option
- prevent the auto planet option from reselecting the same planet
- maintain momentum during planet to ground switch
- added a submenu for the auto walk/planet switch time
- fixed gamecube controller b button
- updated to devkitpro PPC_r29-1
- updated to GRRLIB 4.3.2
Version 1.0 - September 30, 2017
- Initial release